Film, TV, radio, video games, advertising, newspapers, music and social media are big business—worth more than $1.5 trillion worldwide. UOIT CDMS researchers engage in ongoing analysis of these creative industries through theories of creativity and culture, and analysis of the production, distribution, marketing, exhibition and consumption of creative goods. Industry history, government policy, international trade, the impact of digital technologies, and the life and labour of creative workers are also addressed.
- Mirrlees, Tanner (2015). Hearts and Mines: The U.S. Empire’s Culture Industry, University of British Columbia Press.
- Mirrlees, Tanner (2013). Global Entertainment Media: Between Cultural Imperialism and Cultural Globalization, Routledge.
- Mirrlees, Tanner (2013). The Television Reader: Critical Perspectives in Canadian and US Television Studies, Oxford University Press.